Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Hilda Elliott run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
21 |
Become leader in social movement. |
2 |
21 |
Gain an Ally and an Enemy. |
2 |
22 |
Dropped out of the merchant academy. |
3 |
22 |
Continued as Drifter (Scavenger). |
4 |
26 |
Voluntarily left Scavenger |
4 |
26 |
Became a Citizen (Worker). |
4 |
30 |
Hilda Elliott is rewarded for Hilda Elliott's diligence or cunning. |
4 |
30 |
Promoted to Citizen (Worker) rank 1. |