Crewman Hilma Cole  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 30 F 8 (0) 7 (0) 10 (1) 6 (0) 6 (0) 8 (0)87A668
Accommodating, Never Hungry, Overly large forehead
 
Skills
Animals 0
Deception 0
Drive (Mole) 1
Gambler 1
Mechanic 0
Recon 0
Science (Life Sciences) 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Scout Explorer 01
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Akawath Contact 1 2 1 0 Bwap (M/16)
Tammy Newman Contact 1 1 1 1 Halka (F/61)
Tammy Newman is actually an organisation such as a political movement or modest sized business.
Melinda Knight Enemy 0 0 1 1 Cafadan (F/74)
Melinda Knight belongs to an unusual cultural or religious group.
Serenity Lobb Ally 1 0 1 3 Halka (F/65)
Relationship redefined. Enemy becomes an ally.
Fitzhugh Lite Enemy 0 4 0 2 Halka (M/66)
Fitzhugh Lite’s relationships have begun to affect the character.
Emerson Reed Contact 3 0 3 0 Iltharan (M/36)
Relationship becomes more moderate. Ally becomes a contact.
Judd Weston Rival 1 1 3 3 Halka (M/69)
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 19 Suffer from a life-threatening illness.
2 19 Became a Scout (Explorer).
2 20 Hilma Cole's ship is damaged, and Hilma Cole have to hitch-hike Hilma Cole's way back across the stars to the nearest scout base.
2 20 Gain 2 Contacts. Gain 3 Enemies.
3 20 Became a Merchant (Merchant Marine) with the new title Crewman.
3 23 A new romantic starts. Gain an Ally.
4 24 Continued as Merchant (Merchant Marine).
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