Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Hope Carbey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hope Carbey fail to help. Gain an Enemy. |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
When dealing with an alien race, Hope Carbey botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Hope Carbey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hope Carbey fail to help. Gain an Enemy. |
3 |
30 |
Psychologically damaged by Hope Carbey's time in the scouts. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |