Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Ivy Clubb's Contacts or Allies betrays Ivy Clubb, ending Ivy Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
20 |
Ivy Clubb come into conflict with a splinter group Ivy Clubb's own religion which maintains Ivy Clubb's version is the wrong one. Gain 1 Rivals. |
3 |
20 |
Failed to qualify for Cavalry (Army). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Scout (Courier). |
3 |
22 |
Spend several years jumping from world to world in Ivy Clubb's scout ship. |
4 |
24 |
Voluntarily left Courier |
4 |
24 |
Became a Army (Cavalry) with the new title Private. |
4 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |