Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Jewell Moody's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A series of bad deals and decisions force Jewell Moody into bankruptcy. Jewell Moody salvages what Jewell Moody can. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Jewell Moody's Contacts or Allies betrays Jewell Moody, ending Jewell Moody's career. That Contact or Ally becomes a Rival or Enemy. |