Crewman Judy Male  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 30 F 9 (1) 8 (0) 7 (0) 4 (-1) 10 (1) 11 (1)9874AB
Shuffling walk, Hooked nose
 
Skills
Admin 0
Advocate 0
Art (Creative) 0
Deception 0
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Persuade 0
Recon 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Noble Diplomat Intern01
Drifter Wanderer 11
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Noble (Diplomat) with the new title Intern.
1 20 An assassin attempts to end Judy Male's life.
1 20 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 20 Became a Drifter (Wanderer).
2 21 Find valuable salvage.
2 24 Promoted to Drifter (Wanderer) rank 1.
3 24 Voluntarily left Wanderer
3 24 Failed to qualify for Enforcer (Rogue).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 A good deal ensures Judy Male is living the high life for a few years.
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