Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Julie McMillan's work ends up coming home with Julie McMillan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Courier). |
2 |
21 |
When dealing with an alien race, Julie McMillan botch an opportunity to gather extra intelligence about them. |
2 |
21 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scout (Surveyor) with previous rank. |
3 |
26 |
When dealing with an alien race, Julie McMillan botch an opportunity to gather extra intelligence about them. |
3 |
26 |
Psychologically damaged by Julie McMillan's time in the scouts. |