Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A series of bad deals and decisions force Marjory Ruth into bankruptcy. Marjory Ruth salvages what Marjory Ruth can. |
2 |
20 |
Failed to qualify for Journalist (Entertainer). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Marjory Ruth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marjory Ruth fail to help. Gain an Enemy. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Continued as Scout (Courier). |
3 |
25 |
When dealing with an alien race, Marjory Ruth botch an opportunity to gather extra intelligence about them. |
3 |
25 |
Psychologically damaged by Marjory Ruth's time in the scouts. |
3 |
28 |
Forced to muster out. |