Freelancer Martha Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 30 F 9 (1) 10 (1) 7 (0) 10 (1) 3 (-1) 6 (0)9A7A36
Nimble fingers, Whimsical, Lucky
 
Skills
Animals 0
Carouse 0
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Melee 0
Profession (Sports) 0
Seafarer 0
Stealth 0
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Merchant Merchant Marine Crewman01
Drifter Wanderer 01
Entertainer Journalist Freelancer11
 
Name Type Affinity Enmity Power Influence Species
Angie Lite Ally 2 0 1 1 Kargol (F/24)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Barbarian).
1 19 Martha Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 21 A series of bad deals and decisions force Martha Miller into bankruptcy. Martha Miller salvages what Martha Miller can.
3 21 Failed to qualify for Corporate Agent (Agent).
3 21 Switched to Drifter (Wanderer).
3 24 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
4 24 Became a Entertainer (Journalist).
4 26 Gain a patron in the arts. Gain an Ally
4 28 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
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