Crewman Mathilda Price  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 30 F 9 (1) 7 (0) 7 (0) 7 (0) 10 (1) 10 (1)9777AA
Spontaneous, Freckle-dusted face
 
Skills
Admin 0
Art (Presentation) 0
Carouse 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Medic 0
Pilot 0
Recon 0
Streetwise 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Merchant Merchant Marine Crewman01
Navy Engineer/Gunner Crewman01
 
Name Type Affinity Enmity Power Influence Species
Urban Spencer Ally 2 0 1 1 Darmine (M/33)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Mathilda Price's work ends up coming home with Mathilda Price, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Befriend a useful ally in one sphere. Gain an Ally.
3 23 Voluntarily left Merchant Marine
3 23 Became a Navy (Engineer/Gunner).
3 26 Commanding officer takes an interest in Mathilda Price's career.
3 27 Attempt at commissioned failed.
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