Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Merle Duncan's work ends up coming home with Merle Duncan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Merle Duncan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Ground Assault (Marine). |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
26 |
Find valuable salvage. |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Promoted to Drifter (Scavenger) rank 2. |