Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Mettie Wagner's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mettie Wagner fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Mettie Wagner's time in the scouts. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Mettie Wagner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |