Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Nettie Fawns's time in the scouts. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
3 |
25 |
Voluntarily left Colonist |
3 |
25 |
Returned to Scout (Explorer). |
3 |
28 |
Nettie Fawns's ship is damaged, and Nettie Fawns have to hitch-hike Nettie Fawns's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 2 Contacts. Gain 3 Enemies. |