Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Satapa Padat run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Returned to Drifter (Wanderer). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Became a Citizen (Corporate). |
4 |
29 |
Satapa Padat learn something Satapa Padat should not have – a corporate secret, a political scandal – which Satapa Padat can profit from illegally. |
4 |
30 |
Promoted to Citizen (Corporate) rank 1. |