Selma Lamb  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 30 F 5 (-1) 9 (1) 10 (1) 7 (0) 9 (1) 10 (1)59A79A
Twinkling eyes, Unsystematic, Improves self
 
Skills
Animals 0
Athletics 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Leadership 1
Medic 0
Profession (Spacer) 0
Stealth 0
Streetwise 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Lieutenant1 / 01
Drifter Scavenger 01
 
EducationGraduated
Marine Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Tempie Bluit Enemy 0 2 1 5 Libert (F/14)
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 20 Moved to a new world.
1 22 Graduated with honors.
2 22 Became a Marine (Ground Assault) with the new title Marine.
2 22 Commissioned in Marine (Ground Assault) with the new title Lieutenant.
2 24 A mission goes wrong; Selma Lamb and several others are captured and mistreated by the enemy. Gain Selma Lamb's jailer as an Enemy.
3 24 Became a Drifter (Scavenger).
3 28 Attacked by enemies and injured.
3 28 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 28 Gain Enemy if Selma Lamb don't already have one.
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