Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Advanced training in a specialist field |
3 |
23 |
Voluntarily left Star Marine |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Sherry Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |