Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Sigrid Marsden's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sigrid Marsden fail to help. Gain an Enemy. |
1 |
22 |
Sigrid Marsden's ship is damaged, and Sigrid Marsden have to hitch-hike Sigrid Marsden's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
When dealing with an alien race, Sigrid Marsden botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Psychologically damaged by Sigrid Marsden's time in the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |