Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Zelma Gleeson's Contacts or Allies betrays Zelma Gleeson, ending Zelma Gleeson's career. That Contact or Ally becomes a Rival or Enemy. |