Amelia Risewell  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 31 F 4 (-1) 7 (0) 10 (1) 5 (-1) 11 (1) 10 (1)47A5BA
Dignified, Stress free
 
Skills
Broker 0
Drive (Wheel) 1
Electronics 0
Flyer 0
Language 0
Persuade 0
Profession (Freeloader) 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Agent Intelligence 01
 
Name Type Affinity Enmity Power Influence Species
Palmer Gomez Contact 3 1 0 1 Halka (M/35)
Brad Donoughoe Enemy 0 3 0 1 Halka (M/54)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Make an unexpected connection outside Amelia Risewell's normal circles. Gain a Contact.
2 22 Continued as Merchant (Merchant Marine).
2 24 A good deal ensures Amelia Risewell is living the high life for a few years.
2 26 Forced to muster out.
3 26 Became a Agent (Intelligence).
3 30 Go undercover to investigate an enemy.
3 30 A revolution, attack or other unusual event throws Amelia Risewell's life into chaos, forcing Amelia Risewell to leave the planet.
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