Scout Atha Ronald  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 31 F 11 (1) 5 (-1) 6 (0) 7 (0) 11 (1) 5 (-1)B567B5
Unhappy, Always has a raspy breath
 
Skills
Astrogation 1
Drive 0
Flyer 0
Gun Combat 0
Mechanic 0
Medic 1
Navigation 1
Pilot 0
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout13
 
Name Type Affinity Enmity Power Influence Species
Gustave Payne Ally 3 0 4 1 Darmine (M/44)
Gustave Payne gained power at the expense of a third party who now blames the character.
Larkin Doyle Enemy 0 2 1 0 Darmine (M/33)
Larkin Doyle is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Injured. Fully recovered. Owe 5,000 for medical bills.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 26 Spend several years jumping from world to world in Atha Ronald's scout ship.
3 26 Continued as Scout (Courier).
3 30 A new romantic starts. Gain an Ally.
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