Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
An expedition or voyage goes wrong, leaving Athe-Pa-sabares stranded in the wilderness. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Athe-Pa-sabares's scout ship is one of the first on the scene to rescue the survivors of a disaster but Athe-Pa-sabares fail to help. Gain an Enemy. |
2 |
26 |
Athe-Pa-sabares inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
30 |
Spend time with an alien race. Gain a contact. |