Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Bethel McLean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
22 |
Caught cheating in some fashion, advancing Bethel McLean's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
22 |
Bethel McLean's work is sabotaged by unknown parties. Bethel McLean start again from scratch. |
2 |
22 |
Gain an Enemy |
3 |
23 |
Continued as Scholar (Scientist). |
3 |
24 |
An expedition or voyage goes wrong, leaving Bethel McLean stranded in the wilderness. |
4 |
24 |
Failed to qualify for Free Trader (Merchant). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
25 |
Bethel McLean is blamed for an accident that causes the death of several crew members. Bethel McLean's guilt drives Bethel McLean to excel. |
5 |
25 |
Failed to qualify for Broker (Merchant). |
5 |
25 |
Returned to Drifter (Scavenger). |
5 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
29 |
Promoted to Drifter (Scavenger) rank 1. |