Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Cecil Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Army (Army Support) with the new title Private. |
2 |
20 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
21 |
Make an unexpected connection outside Cecil Gardiner's normal circles. Gain a Contact. |
4 |
24 |
Continued as Merchant (Merchant Marine). |