Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies that Christie Lamb easily defeat. |
1 |
21 |
Gain Enemy if Christie Lamb don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Christie Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
25 |
Christie Lamb do not know what happened to Christie Lamb. There is a gap in Christie Lamb's memory. |
4 |
25 |
Failed to qualify for Courier (Scout). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Embroiled in legal trouble. |