Crewman Claribel Snyder  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 31 F 7 (0) 10 (1) 6 (0) 10 (1) 2 (-2) 5 (-1)7A6A25
Enchanting, Quarrelsome
 
Skills
Deception 0
Diplomat 1
Drive 0
Electronics 0
Flyer (Grav) 1
Mechanic 0
Recon 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Scout Surveyor Scout22
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Gabriel Mcdonalid Rival 1 1 3 0 Suerrat (M/61)
Cecile Day Enemy 0 5 1 1 Swanfeh (F/40)
Cecile Day gains in power and influence.
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Wanderer).
1 19 Injured. Fully recovered. Owe 5,000 for medical bills.
2 19 Became a Scout (Surveyor).
2 22 Perform an exemplary service for the scouts.
2 23 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 23 Continued as Scout (Surveyor).
3 26 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 27 Promoted to Scout (Surveyor) rank 2.
4 27 Voluntarily left Surveyor
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Claribel Snyder's ship or starport is destroyed by criminals. Gain them as an Enemy.
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