Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Public opinion turns on Danielle Middlemiss. |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
Danielle Middlemiss's ship is damaged, and Danielle Middlemiss have to hitch-hike Danielle Middlemiss's way back across the stars to the nearest scout base. |
2 |
20 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
20 |
Failed to qualify for Merchant Academy. |
3 |
20 |
Became a Drifter (Wanderer). |
3 |
21 |
Find Ancient Technology. |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
27 |
Betrayed by a friend. One of Danielle Middlemiss's Contacts or Allies betrays Danielle Middlemiss, ending Danielle Middlemiss's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
29 |
Opponents of Danielle Middlemiss's belief system ambush Danielle Middlemiss. |
5 |
29 |
Severely injured. Owe 10,000 for medical bills. |