Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Betrayed by a friend. One of Deann Ronald's Contacts or Allies betrays Deann Ronald, ending Deann Ronald's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Merchant (Broker). |
3 |
24 |
A good deal ensures Deann Ronald is living the high life for a few years. |
4 |
25 |
Continued as Merchant (Broker). |
4 |
27 |
Deann Ronald's business or ship thrives. |
4 |
29 |
Promoted to Merchant (Broker) rank 1. |