Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Imperial trade restrictions force Debbie Fabble out of business. |
2 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
22 |
Debbie Fabble come into conflict with a splinter group Debbie Fabble's own religion which maintains Debbie Fabble's version is the wrong one. Gain 2 Rivals. |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
24 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Failed to qualify for Scientist (Scholar). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
A series of bad deals and decisions force Debbie Fabble into bankruptcy. Debbie Fabble salvages what Debbie Fabble can. |
5 |
25 |
Switched to Drifter (Wanderer). |
5 |
27 |
Suffer from a life-threatening illness. |
6 |
27 |
Returned to Believer (Holy Warrior). |
6 |
30 |
Opponents of Debbie Fabble's belief system ambush Debbie Fabble. |
6 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |