Ensign Dianne McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 31 F 5 (-1) 6 (0) 9 (1) 9 (1) 2 (-2) 10 (1)56992A
Treacherous, Relieved, Steady
 
Skills
Deception 0
Drive 0
Gambler 1
Melee (Blade) 1
Profession (Colonist) 0
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Engineer/Gunner Ensign1 / 02
 
Name Type Affinity Enmity Power Influence Species
Herbert Frazier Enemy 1 4 4 1 Pirian (M/78)
Forgiveness.
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 20 Betrayed by a friend. One of Dianne McIntire's Contacts or Allies betrays Dianne McIntire, ending Dianne McIntire's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Failed to qualify for Colonist (Citizen).
2 20 Submitted to the draft.
2 20 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 24 Dianne McIntire join a gambling circle on board.
2 24 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
3 24 Continued as Navy (Engineer/Gunner).
3 26 Dianne McIntire foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
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