Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes wrong; Dicie Suchet and several others are captured and mistreated by the enemy. Gain Dicie Suchet's jailer as an Enemy. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Severely injured. |
3 |
20 |
Became a Rogue (Enforcer). |
3 |
24 |
A police detective or rival criminal forces Dicie Suchet to flee and vows to hunt Dicie Suchet down. Gain an Enemy. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
Make an unexpected connection outside Dicie Suchet's normal circles. Gain a Contact. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |