Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
During a battle, defeat or victory depends on Eleanore McNamara's actions. The ship suffers severe damage and Eleanore McNamara is blamed for the disaster. Eleanore McNamara is court - martialled and discharged. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Eleanore McNamara's Contacts or Allies betrays Eleanore McNamara, ending Eleanore McNamara's career. That Contact or Ally becomes a Rival or Enemy. |