Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Elsie Norman's Contacts or Allies betrays Elsie Norman, ending Elsie Norman's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Marine Support (Marine). |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
25 |
Contact with Government. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Elsie Norman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |