Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Caught cheating in some fashion, advancing Enid Stanway's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
19 |
Enid Stanway's work is sabotaged by unknown parties. Enid Stanway may salvage what Enid Stanway can and give up. |
1 |
19 |
Gain an Enemy |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
24 |
A sudden war destroys Enid Stanway's trade routes and contacts, forcing Enid Stanway to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Risk Enid Stanway's fortune on a possibility lucrative deal and win. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |