Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Erma Ward's work ends up coming home with Erma Ward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |