Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Faith Kennedy's Contacts or Allies betrays Faith Kennedy, ending Faith Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
26 |
Injured. Fully recovered. |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
28 |
Faith Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |