Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Ftaw's family’s ancestor was a trickster who deceived his enemies. |
0 |
0 |
Ftaw's Father barely managed to hold onto Ftaw's landhold. |
0 |
0 |
Ftaw's ancestral territory is 7. |
0 |
0 |
Ftaw is the middle daughter. |
0 |
14 |
Rite of passage completed with a 4. |
1 |
14 |
Became a Outlaw (Outlaw Pirate). |
1 |
16 |
Clan puts a price on Ftaw's head. Ftaw tries the price through trickery and is caught. |
1 |
18 |
Forced to muster out. |
2 |
18 |
Became a Management (Clan Aide). |
2 |
19 |
A rival clan attacks and your place of work is targeted by an assault force. |
2 |
22 |
Promoted to Management (Clan Aide) rank 1. |
3 |
22 |
Continued as Management (Clan Aide). |
3 |
24 |
Sent to a border world, where career stagnates. |
4 |
24 |
Became a Envoy (Spy). |
4 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
25 |
Switched to Management (Governess) with previous rank. |
5 |
28 |
Trade with aliens and barbarians |