Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
George Banks's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
George Banks spend a great deal of time on the fringes of Charted Space. |
3 |
28 |
George Banks inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |