Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Heidi Fisher's time in the scouts. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
23 |
Heidi Fisher's work ends up coming home with Heidi Fisher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Broker (Merchant). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Heidi Fisher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Heidi Fisher have been following false teachings! |