Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Hermine Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
27 |
Became a Scholar (Scientist). |
4 |
30 |
Win a prestigious prize for Hermine Boyd's work. |