Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Kabpa-eb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Merchant (Broker). |
3 |
26 |
Make an unexpected connection outside Kabpa-eb's normal circles. Gain a Contact. |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
4 |
26 |
Continued as Merchant (Broker). |
4 |
29 |
A good deal ensures Kabpa-eb is living the high life for a few years. |