Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Rogue (Thief). |
2 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
20 |
Became a Scout (Explorer). |
3 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
22 |
Failed to qualify for Colonist (Citizen). |
4 |
22 |
Became a Drifter (Wanderer). |
4 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
25 |
Entered Merchant Academy with the Business curriculum. |
5 |
27 |
Made lifelong friends. Gain 3 Allies. |
5 |
29 |
Graduated. |