Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Lucy Alardice foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Failed to qualify for Artist (Entertainer). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Lucy Alardice's Contacts or Allies betrays Lucy Alardice, ending Lucy Alardice's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Scout (Explorer). |
4 |
30 |
Lucy Alardice's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |