Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. Gain an rival who is upset that Maud McDermot left the community. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Maud McDermot's ship is damaged, and Maud McDermot have to hitch-hike Maud McDermot's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 2 Contacts. Gain 2 Enemies. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
26 |
Maud McDermot learn something Maud McDermot should not have – a corporate secret, a political scandal – which Maud McDermot can profit from illegally. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |