Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Melva Skidd's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Imperial trade restrictions force Melva Skidd out of business. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Melva Skidd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Scout (Explorer). |
4 |
27 |
Psychologically damaged by Melva Skidd's time in the scouts. |
5 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Switched to Scout (Courier) with previous rank. |
5 |
30 |
Melva Skidd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Melva Skidd fail to help. Gain an Enemy. |
5 |
30 |
Melva Skidd have no idea what happened to Melva Skidd – they found Melva Skidd's ship drifting on the fringes of friendly space. |
5 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |