Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Monnie Foster run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A series of bad deals and decisions force Monnie Foster into bankruptcy. Monnie Foster salvages what Monnie Foster can. |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
31 |
Monnie Foster do not know what happened to Monnie Foster. There is a gap in Monnie Foster's memory. |