Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
During a battle, defeat or victory depends on Rae Sim's actions. The ship suffers severe damage and Rae Sim is blamed for the disaster. Rae Sim is court - martialled and discharged. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
27 |
Rae Sim's ship is damaged, and Rae Sim have to hitch-hike Rae Sim's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Attacked by enemies that Rae Sim easily defeat. |
4 |
29 |
Gain Enemy if Rae Sim don't already have one. |