Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Amnesia. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Tanya Halpine's Contacts or Allies betrays Tanya Halpine, ending Tanya Halpine's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
27 |
Dropped out of the merchant academy. |
4 |
27 |
Voluntarily left Scavenger |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |