Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
24 |
A mission goes wrong; Tempie Askew and several others are captured and mistreated by the enemy. Gain Tempie Askew's jailer as an Enemy. |
4 |
24 |
Became a Citizen (Worker). |
4 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
26 |
Switched to Drifter (Scavenger). |
5 |
30 |
Survived a risky adventure but gained nothing. |