Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A series of bad deals and decisions force Tilda Lamb into bankruptcy. Tilda Lamb salvages what Tilda Lamb can. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Amnesia. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
27 |
Tilda Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Tilda Lamb secretly provide religious rites for a dying leader or noble, although they do not share Tilda Lamb's faith. Gain an Ally in the family and a Rival who disagrees with Tilda Lamb's choice. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |