Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Risk Zada Fitzsimons's fortune on a possibility lucrative deal and win. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Scout (Explorer). |
4 |
29 |
Zada Fitzsimons's ship is damaged, and Zada Fitzsimons have to hitch-hike Zada Fitzsimons's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 1 Contacts. Gain 3 Enemies. |